#N canvas 396 215 378 222 12;
#N canvas 104 124 690 397 a 0;
#X obj 108 249 textfile;
#X obj 36 25 loadbang;
#X obj 108 323 s playThis;
#X msg 36 64 read a.txt;
#X obj 108 103 r button;
#X obj 125 189 r rewind;
#X msg 125 214 rewind;
#X text 160 143 <- change this number to correspond to the button pressed
on the stage;
#X text 117 26 1st read a correct playlist file (*.txt);
#X text 247 200 For each of the buttons on the stage we have one playlist
text file. To get it workihng correctly the textfile name and the button
number need to make shure that these two match.;
#X text 129 62 <- change the filename here;
#X obj 108 147 sel 10;
#X obj 108 286 sprintf open ../Sounds/%s;
#X connect 0 0 12 0;
#X connect 1 0 3 0;
#X connect 1 0 6 0;
#X connect 3 0 0 0;
#X connect 4 0 11 0;
#X connect 5 0 6 0;
#X connect 6 0 0 0;
#X connect 11 0 0 0;
#X connect 12 0 2 0;
#X restore 143 29 pd a list;
#N canvas 302 100 308 254 inputs 0;
#X obj 48 22 joystick;
#X obj 71 163 gate;
#X obj 107 112 == 0;
#X obj 71 204 s button;
#X connect 0 6 1 1;
#X connect 0 7 2 0;
#X connect 1 0 3 0;
#X connect 2 0 1 0;
#X restore 14 8 pd inputs;
#X obj 26 54 nbx 5 14 -1e+037 1e+037 0 0 empty button button 0 -6 0
10 -262144 -1 -1 10 256;
#X obj 27 94 bng 50 250 50 0 rewind empty rewind_all 0 -6 0 8 -258699
-1 -1;
#N canvas 668 274 470 320 player 0;
#X obj 178 42 r playThis;
#X obj 173 228 dac~;
#X obj 4 109 print playThis;
#X obj 174 158 readsf~ 2;
#X msg 124 133 1;
#X obj 120 100 del 100;
#X obj 143 77 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 239 195 s finished;
#X connect 0 0 2 0;
#X connect 0 0 3 0;
#X connect 0 0 6 0;
#X connect 3 0 1 0;
#X connect 3 1 1 1;
#X connect 3 2 7 0;
#X connect 4 0 3 0;
#X connect 5 0 4 0;
#X connect 6 0 5 0;
#X restore 18 159 pd player;
#N canvas 418 249 698 405 b 0;
#X obj 108 249 textfile;
#X obj 36 25 loadbang;
#X obj 107 323 s playThis;
#X obj 108 103 r button;
#X obj 7 165 r rewind;
#X msg 7 190 rewind;
#X text 160 143 <- change this number to correspond to the button pressed
on the stage;
#X text 117 26 1st read a correct playlist file (*.txt);
#X text 247 200 For each of the buttons on the stage we have one playlist
text file. To get it workihng correctly the textfile name and the button
number need to make shure that these two match.;
#X text 129 62 <- change the filename here;
#X msg 36 64 read b.txt;
#X obj 108 147 sel 2;
#X obj 65 209 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 107 290 sprintf open ../Sounds/%s;
#X connect 0 0 13 0;
#X connect 1 0 10 0;
#X connect 1 0 5 0;
#X connect 3 0 11 0;
#X connect 4 0 5 0;
#X connect 5 0 0 0;
#X connect 10 0 0 0;
#X connect 11 0 0 0;
#X connect 11 0 12 0;
#X connect 13 0 2 0;
#X restore 144 56 pd b list;
#N canvas 517 120 718 425 c 0;
#X obj 108 249 textfile;
#X obj 36 25 loadbang;
#X obj 107 323 s playThis;
#X obj 108 103 r button;
#X obj 7 165 r rewind;
#X msg 7 190 rewind;
#X text 160 143 <- change this number to correspond to the button pressed
on the stage;
#X text 117 26 1st read a correct playlist file (*.txt);
#X text 247 200 For each of the buttons on the stage we have one playlist
text file. To get it workihng correctly the textfile name and the button
number need to make shure that these two match.;
#X text 129 62 <- change the filename here;
#X obj 65 209 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 107 288 sprintf open ../Sounds/%s;
#X msg 36 64 read c.txt;
#X obj 108 147 sel 3;
#X connect 0 0 11 0;
#X connect 1 0 12 0;
#X connect 1 0 5 0;
#X connect 3 0 13 0;
#X connect 4 0 5 0;
#X connect 5 0 0 0;
#X connect 11 0 2 0;
#X connect 12 0 0 0;
#X connect 13 0 0 0;
#X connect 13 0 10 0;
#X restore 143 83 pd c list;
#N canvas 418 249 718 425 d 0;
#X obj 108 249 textfile;
#X obj 36 25 loadbang;
#X obj 107 323 s playThis;
#X obj 108 103 r button;
#X obj 7 165 r rewind;
#X msg 7 190 rewind;
#X text 160 143 <- change this number to correspond to the button pressed
on the stage;
#X text 117 26 1st read a correct playlist file (*.txt);
#X text 247 200 For each of the buttons on the stage we have one playlist
text file. To get it workihng correctly the textfile name and the button
number need to make shure that these two match.;
#X text 129 62 <- change the filename here;
#X obj 65 209 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 107 290 sprintf open ../Sounds/%s;
#X msg 36 64 read d.txt;
#X obj 108 145 sel 4;
#X connect 0 0 11 0;
#X connect 1 0 12 0;
#X connect 1 0 5 0;
#X connect 3 0 13 0;
#X connect 4 0 5 0;
#X connect 5 0 0 0;
#X connect 11 0 2 0;
#X connect 12 0 0 0;
#X connect 13 0 0 0;
#X connect 13 0 10 0;
#X restore 143 111 pd d list;
#N canvas 418 249 714 421 f 0;
#X obj 108 249 textfile;
#X obj 36 25 loadbang;
#X obj 107 323 s playThis;
#X obj 108 103 r button;
#X obj 7 165 r rewind;
#X msg 7 190 rewind;
#X text 160 143 <- change this number to correspond to the button pressed
on the stage;
#X text 117 26 1st read a correct playlist file (*.txt);
#X text 247 200 For each of the buttons on the stage we have one playlist
text file. To get it workihng correctly the textfile name and the button
number need to make shure that these two match.;
#X text 129 62 <- change the filename here;
#X obj 65 209 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 107 290 sprintf open ../Sounds/%s;
#X msg 36 64 read f.txt;
#X obj 108 148 sel 6;
#X connect 0 0 11 0;
#X connect 1 0 12 0;
#X connect 1 0 5 0;
#X connect 3 0 13 0;
#X connect 4 0 5 0;
#X connect 5 0 0 0;
#X connect 11 0 2 0;
#X connect 12 0 0 0;
#X connect 13 0 0 0;
#X connect 13 0 10 0;
#X restore 224 29 pd f list;
#N canvas 418 249 686 393 g 0;
#X obj 108 249 textfile;
#X obj 36 25 loadbang;
#X obj 108 323 s playThis;
#X obj 108 103 r button;
#X obj 108 147 sel 1;
#X obj 125 189 r rewind;
#X msg 125 214 rewind;
#X text 160 143 <- change this number to correspond to the button pressed
on the stage;
#X text 117 26 1st read a correct playlist file (*.txt);
#X text 247 200 For each of the buttons on the stage we have one playlist
text file. To get it workihng correctly the textfile name and the button
number need to make shure that these two match.;
#X text 129 62 <- change the filename here;
#X msg 36 64 read g.txt;
#X obj 108 285 sprintf open ../Sounds/%s;
#X connect 0 0 12 0;
#X connect 1 0 11 0;
#X connect 3 0 4 0;
#X connect 4 0 0 0;
#X connect 5 0 6 0;
#X connect 6 0 0 0;
#X connect 11 0 0 0;
#X connect 12 0 2 0;
#X restore 224 56 pd g list;
#N canvas 418 249 718 425 h 0;
#X obj 108 249 textfile;
#X obj 36 25 loadbang;
#X obj 107 323 s playThis;
#X obj 108 103 r button;
#X obj 7 165 r rewind;
#X msg 7 190 rewind;
#X text 160 143 <- change this number to correspond to the button pressed
on the stage;
#X text 117 26 1st read a correct playlist file (*.txt);
#X text 247 200 For each of the buttons on the stage we have one playlist
text file. To get it workihng correctly the textfile name and the button
number need to make shure that these two match.;
#X text 129 62 <- change the filename here;
#X obj 65 209 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 107 290 sprintf open ../Sounds/%s;
#X msg 36 62 read h.txt;
#X obj 108 147 sel 9;
#X connect 0 0 11 0;
#X connect 1 0 12 0;
#X connect 1 0 5 0;
#X connect 3 0 13 0;
#X connect 4 0 5 0;
#X connect 5 0 0 0;
#X connect 11 0 2 0;
#X connect 12 0 0 0;
#X connect 13 0 0 0;
#X connect 13 0 10 0;
#X restore 225 83 pd h list;
#N canvas 418 249 714 421 i 0;
#X obj 108 249 textfile;
#X obj 36 25 loadbang;
#X obj 107 323 s playThis;
#X obj 108 103 r button;
#X obj 7 165 r rewind;
#X msg 7 190 rewind;
#X text 160 143 <- change this number to correspond to the button pressed
on the stage;
#X text 117 26 1st read a correct playlist file (*.txt);
#X text 247 200 For each of the buttons on the stage we have one playlist
text file. To get it workihng correctly the textfile name and the button
number need to make shure that these two match.;
#X text 129 62 <- change the filename here;
#X obj 65 209 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 107 290 sprintf open ../Sounds/%s;
#X msg 36 64 read i.txt;
#X obj 108 147 sel 8;
#X connect 0 0 11 0;
#X connect 1 0 12 0;
#X connect 1 0 5 0;
#X connect 3 0 13 0;
#X connect 4 0 5 0;
#X connect 5 0 0 0;
#X connect 11 0 2 0;
#X connect 12 0 0 0;
#X connect 13 0 0 0;
#X connect 13 0 10 0;
#X restore 225 110 pd i list;
#N canvas 418 249 714 421 j 0;
#X obj 108 249 textfile;
#X obj 36 25 loadbang;
#X obj 107 323 s playThis;
#X obj 108 103 r button;
#X obj 7 165 r rewind;
#X msg 7 190 rewind;
#X text 160 143 <- change this number to correspond to the button pressed
on the stage;
#X text 117 26 1st read a correct playlist file (*.txt);
#X text 247 200 For each of the buttons on the stage we have one playlist
text file. To get it workihng correctly the textfile name and the button
number need to make shure that these two match.;
#X text 129 62 <- change the filename here;
#X obj 65 209 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 107 290 sprintf open ../Sounds/%s;
#X msg 36 64 read j.txt;
#X obj 108 147 sel 7;
#X connect 0 0 11 0;
#X connect 1 0 12 0;
#X connect 1 0 5 0;
#X connect 3 0 13 0;
#X connect 4 0 5 0;
#X connect 5 0 0 0;
#X connect 11 0 2 0;
#X connect 12 0 0 0;
#X connect 13 0 0 0;
#X connect 13 0 10 0;
#X restore 224 138 pd j list;
#N canvas 418 249 706 413 e 0;
#X obj 108 249 textfile;
#X obj 36 25 loadbang;
#X obj 107 323 s playThis;
#X obj 108 103 r button;
#X obj 7 165 r rewind;
#X msg 7 190 rewind;
#X text 160 143 <- change this number to correspond to the button pressed
on the stage;
#X text 117 26 1st read a correct playlist file (*.txt);
#X text 247 200 For each of the buttons on the stage we have one playlist
text file. To get it workihng correctly the textfile name and the button
number need to make shure that these two match.;
#X text 129 62 <- change the filename here;
#X obj 65 209 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 107 290 sprintf open ../Sounds/%s;
#X msg 36 64 read e.txt;
#X obj 108 146 sel 5;
#X connect 0 0 11 0;
#X connect 1 0 12 0;
#X connect 1 0 5 0;
#X connect 3 0 13 0;
#X connect 4 0 5 0;
#X connect 5 0 0 0;
#X connect 11 0 2 0;
#X connect 12 0 0 0;
#X connect 13 0 0 0;
#X connect 13 0 10 0;
#X restore 143 139 pd e list;
